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SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]

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Further reading 1

Caption notes

pannenkoek2012 first explains the accounting convention behind “half an A press”: a segment may need a button already held from an earlier action without adding another press event. Counting one star in isolation and counting extra inputs in a complete run therefore use different boundaries. He then describes moving an enemy, building speed and a “parallel universe” route, distinguishing the displayed scene from collision checks and internal position. The original title is marked outdated. This guide adopts the spoken accounting question without interpreting the term as physical parallel worlds or verifying gameplay, game code or route execution. It is not a current optimal-route guide.

Archived captions (transcription method unspecified) ↗
Original passages · 2
only required a to be held not actually pressed
SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED] · ▶ 2:45–2:56
on a single star basis you'd round that up to three
SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED] · ▶ 3:03–3:15

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