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GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

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Further reading 1

Caption notes

Guilty Gear Xrd disables interpolation and deforms its 3D mesh at individual keyframes. A shape moving perfectly through perspective reads as a rigid object. Controlled inconsistency helps the result read as drawn animation.

Community transcript ↗
Original passages · 2
Turning off interpolations between key frames is essential
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D · ▶ 31:47–31:53
deform the mesh every keyframe to add imperfection
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D · ▶ 31:58–32:02

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