Failing to Fail: The Spiderweb Software Way
GDC Festival of GamingYouTube ↗
Further reading 1
Caption notes
Spiderweb built an elaborate scenario editor that attracted fewer creators than hoped. A sequel too similar to its predecessors also underperformed. Jeff Vogel sets those decisions against payroll and other costs to explain why healthy-looking revenue could coincide with bounced checks.
Community transcript ↗Original passages · 2
a game that was just too similar to the two previous gamesthis seems like a pretty healthy number. But this means we're bouncing checks