RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
GDC Festival of GamingYouTube ↗
Further reading 1
Caption notes
RimWorld treats a colony’s defeat as a possible story. Its designer screens simulation details by their role in the characters’ emotional journey. Crop blight can cause a sudden loss without modeling transmission plant by plant.
Community transcript ↗Original passages · 2
Stories can end in success or failure and still be great stories.Is it relevant to the character's emotional journey?