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I Shot You First: Networking the Gameplay of Halo: Reach

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《光环:致远星》把投弹拆成两个时刻。客户端按下按钮就播放起手动画,空中的手榴弹则由主机确认创建。这样玩家马上能看到响应,其他玩家面对的投射物也有统一的裁决来源。

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we predict the throw animation. So as soon as you push the trigger button on a client machine, you immediately begin your throw.

But we do not predict the grenade release. We wait for the host. This means that all grenades in flight will be real.

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