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8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

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格斗游戏可以先按本地输入推进。远端输入到达后,如果预测有误,就恢复先前状态,重新模拟到当前帧。讲者拆开模拟和渲染的预算,解释重算几帧为何不必把每个旧画面重画一遍。

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The game will proceed without remote input, and when remote input is received, we will roll back and then simulate forward.

The simulated frames are the ones that you simulate forward with a stripped down version of the game to get back to the current tick.

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